REVIEW: Marvel’s Spider-Man: The Heist
The City That Never Sleeps: The Heist
This Review is Spoiler-Free
The Heist picks up right after the events of Marvel’s: Spider-Man and follows Spider-Man as Black Cat comes back into the picture. Does the first chapter of the ‘The City That Never Sleeps’ continue the highs of the main game?
This is, in my opinion, far and away the strength of this DLC. If you have listened to an interview with Marvel Games creative director Bill Rosemann, you probably have heard him say that the best Spider-Man stories are when Peter and Spider-Man's worlds collide. They nailed this dynamic in the main game, and continue finding new and interesting ways to play with this in the DLC. Black Cat fits perfectly into the world and her interplay with Spider-Man is a lot of fun. The story is a little predictable, but the real thrust of this DLC is in the character interactions.
The gameplay is essentially the same from the main game. There are no new gadgets, suit powers, or skills to unlock, but there are a few new wrinkles to combat. There is one new type of enemy, a large grunt with a mini-gun. He does make combat a little more interesting, but overall I don’t think these enemies are as tough or as varied as the Sable camps you fight near the end of the main game. The introduction of Black Cat has some fun gameplay mechanics, especially for a particular stealth section near the end of the DLC.
I don’t think Insomniac gets enough credit for some of the side content they put in the main game. A lot of their side activities are able to tell a story as you go through them. We get to see some of the creativity in action again in this DLC. Screwball makes a return in what is more like a continuation of the taskmaster challenges from the main game, there is a set of missions where you collect stolen art, and then some more random crimes. The screwball missions are fun and offer some interesting combat and swinging challenges, but I think the art collection is the stand-out. There’s also three new costumes, but they don’t offer any new suit powers.
This DLC is like a bite-sized version of the main game. We get new story missions, side missions/activities, and suits. There’s a lot to like here, but I think the lack of new ideas or variations on the formula hold it back from being great. I also ran into a couple bugs that skipped over cutscenes entirely, or started playing the cutscenes dialogue while I was still on the loading screen that definitely took away from the experience. If you enjoyed the main game you’ll like this DLC, especially for the price.